![]() ![]() If you had and probems take a look at Giant Objects Mod in your appdata folder -> "/.pixelizerbox/Mods/Giants/" or "/LOVE/.pixelizerbox/Mods/Giants/" Have Fun :D, Don't miss to share it with others at. "thumbname": created image name as a thumbunal (without extension)"ġ5. Open it with notpad then copy this templete and change Anything Starts with : Create a new text file with ".mod" extension.ġ3. Create a new image with size 64圆4 to be used as a thumbunal and copy it to your mod folder.ġ2. Copy the JSON file and the Image to this folder.ġ1. Create a new folder at "/PixelizerBox/Mods/" with your mod name.ġ0. Memorize your shape name and close PhysicsEditor.ĩ. "Press Publish As" and save it somewhere.Ĩ. Press OK, Then correct vertexes locations if needed and delete the useless of them.ħ. Increase Tolerance until you get a good shape with less Vertexes.Ħ. Chose "Love2d (JSON)" in Exporter at the right.ĥ. Press "Add Sprites" at the top in PhysicsEditor.ģ. Bring your self a png image with a transperant background if needed.Ģ. Download the PhysicsEditor Exporter and add it to the PhysicsEditor.ġ. You an use PhysicsEditor without buying the License, Just press contenu.Ġ. At Custom Exporter Directory, Click "." button and set the folder to "/PixelizerBox/PhysicsEditor Exporter/". To create an object you have to search and download PhysicsEditor, Also you have to install Love2D JSON exporter :ģ. It can generate basic object collisions using multiple engines and the setup makes it an asset for teachers and other personnel tasked to present pupils simple and informative experiments.I'll inform you about some of the modding features in the game :)Ĭurrently at V0.1.5.0 you can create objects without having to lurn lua ! On the whole, a good educational tool for revealing outcomes of basic object collisionsĪll things considered, PhysicsEditor is a simple tool for anyone interested in the practical side of Physics. Choices are contingent on the selected engine, but standard XMLs can also be created. Once all preferences have been configured, one is free to export projects to various formats. Users are well-recommended to process their data with multiple engines, as this can generate significantly improved results. Regardless of the chosen engine, customizing collisions is performed by adjusting various physical parameters, such as mass, density, and elasticity. Customize physical parameters for accurate results It should be noted that collision outcomes can vary considerably between supported engines, as each item supports different input parameters. Numerous engines are supported, including Cocos2D, Corona SDK, Flash, Starling or AndEngine and a notable feature is the ability to customize results by employing an user-defined Physics engine. As for the source files, the application can load any files in PNG, JPG, and BMP formats. The program is easy to use, as one only needs to add source pictures – sprites, employ the built-in shape tracer, configure various physical parameters, choose the engine, and then export the project. Create collisions from source PNG, JPG, and BMP pictures With this program, one can generate simple object collisions to illustrate the effects of changes in various input parameters - such as mass, friction, and elasticity, have on the final outcomes. ![]() A good method of teaching Physics is via experiments or examples and PhysicsEditor allows one to do just that. While basic notions can be understood in several hours, advanced phenomena take years to grasp. The world of Physics can be fascinating, but also daunting in all its complexity. ![]()
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